triadaarea.blogg.se

Gzdoom strife
Gzdoom strife












gzdoom strife
  1. #Gzdoom strife mod
  2. #Gzdoom strife full
  3. #Gzdoom strife portable

* Stalkers now can fire their cannons when on ground. * Some enemies drop different items they used to (Crusader, first Boss). This is not the actual "clip capacity" per se - you can reload the clip anytime, even without ammo and this counter will reset.

gzdoom strife

* The weapons with limited "clip", which needs to be reloaded, display the counter to indicate how much ammo you can fire before the next reload. The blast can usually insta-kill most enemies. Primary fire sets it on the ground, secondary throws it. * Land mines - can rarely be found, but is very strong. * Thrasher (Ammo: Energy Pods) - shotgun type weapon, uses energy pods to fire green sparks of plasma which disintergrates human enemies. Can be found in weapon stashes (for the first time in the Prison). Secondary fire is sniper mode, which fires stronger bolts at cost of 3 ammo. * Boltcaster (Ammo: Electric Bolts) - shots fast moving energy bolts at cost of 2 ammo. It's a great tool, especially considering Assault Gun is found later than before (but you can still buy it from Irale). It's clip holds 10 rounds, but the reload is fast. Granted so early in the game, it is useful for taking down acolytes and some other weaker enemies. * Pistol (Ammo: Bullets) - the firearm given by Macil, the first time talked to. * There are 4 new weapons, most of which, make use of accuracy/stamina stats: They can activate stronger attacks, weapon reload functions of fire secondary ammo. * All weapons except for Sigil, have altfires. * Most of vanilla weapons have smoother animations, made both by offsetting the original frames, as well as adding new. Now, it is spawned on boss's death but must be picked up by the player, so you may actually decide when you want to finish the level. * Sigil Piece - during the fight with the first boss, it used to be obtained automatically on victory, preventing the player from backtracking to refill supplies etc. Entirely made from scratch, not ported from VE.

#Gzdoom strife portable

* Blue Chalice - acts as portable health regenerator, very useful as sort of "ammo" holder for the Sigil. They're made from scratch, not ported from VE. * TIP = Totems of Incredible Power - during the game you can find 3 of them, when all are collected your dagger deals incredible damage. When they dont have a target for some time, they can be picked up again.

gzdoom strife

They cannot be killed, but deal very little damage, also the enemy attacked will still try to hunt you instead of rodent. When you do, they get thrown at the enemy and start to bite him. You can then pick them up, and use from the inventory.

#Gzdoom strife full

* Rat Helper (Max 5) - when you'll find the place full of rats, they may come to you and stare. They're thrown and break into clouds of gas which is harmful both for humans and robots. * Acid Grenades (Max 20) - can be carried in inventory and used at will. * Interrogator Raport - item found in the first mission, will explain you a part of the story which was not so obvious before. The more "meaty" the food is, the more health it boosts. * Food - found in containers, can be consumed anytime by selecting food bag from inventory. * Loot - almost any small item in the game can be stolen and it's value is added to players gold count. NEW ITEMS - Restored much of the content hidden in Strife1.wad:

#Gzdoom strife mod

That being said and since you use the mod for free, you USE IT ON YOUR OWN RISK - I WILL NOT BE RESPONSIBLE FOR ANYTHING THAT MAY HAPPEN TO YOU, YOUR PC, FAMILY RELATIONS ETC. The mod works for me, I took great care to make sure it works as intended and bug free, but it may not be flawless. The bat file for GZDoom users is included. To use the mod simply load the strifeuncut.pk3 file after Strife1.wad. Since it took some of my time to make, I hope you'll love the mod. Many objects can be destroyed, used or taken to be used later. To further improve it, I also added some new weapons, fixed some dead-ends and made the world more interactive so you may enjoy it more. The main idea behind this mod was to bring back all the features that did not make it to the final version of the game.














Gzdoom strife